1. Origins and Motivation
- Could you start by sharing what initially inspired you to create the GeForce Now Friendly
curator page on Steam? Was there a particular moment or experience that sparked the idea?
Hi thanks for getting in touch!
The creation of the GeForce Now Friendly Curation Page on Steam was brought about by
me getting frustrated by having to cross reference the supported game list on Nvidia's
website with what was on sale on Steam - It meant I got my hopes up often only to find a
game unsupported.
I realized if there was a curation page I could simply click the "Discount" Tab and see any
game at any time on sale AND supported by GeForce Now. There wasn't a Curation Page
at the time so I thought "If you wanna see something done, do it yourself". At the time
there were about 600 games supported that I had to list which was..."fun". In the end it
was totally worth it though.
Soon after I noticed a few people following the curation page and realized "oh wait, this
may be something OTHERS wanna look at", so I shared it on the GeForce Now Subreddit
and from there it's grown and grown beyond what I ever imagined it would be!
2. The Evolution of GeForce Now
- How have you seen GeForce Now evolve since you first started the curator page? Are there
any specific milestones or changes in the service that have significantly impacted how you
curate content?
Well the library has expanded amazingly! Currently there are 1875 games on the Curation
Page which is mind blowing! I've also seen the number of developers pulling out of
GeForce Now support drop like a stone with maybe 1 or 2 games a year dropping out
now and normally because they are going offline or something.
3. Curation Philosophy
- What criteria do you use when deciding which games to recommend on your curator page?
How do you balance personal preference with the diverse tastes of your audience?
The ONLY criteria is "are they on GeForce Now currently?". Personally I don't view the
Curation Page as a reviewer, it is only informational. Until we hit about 1000 games every
game was marked as Informational (where now they're ALL marked as recommended)
and I only changed this because it turned out having thousands of Informational lists on
a Steam Curation page BREAKS the page!
There are a few very rare times where I'll step in and set a "review" to not recommended
with further information, but as an example of how drastic that is, the only time in
memory I've had to do it was for The Day Before when the developer shut down and it
was looking highly likely Nvidia would be forced to remove the title soon. Even then the
title stayed listed till it was removed by Nvidia but with a big and clear warning to
potential customers.
4. Challenges in Curation
- What are some of the biggest challenges you face as a curator, especially in a rapidly
growing and changing space like cloud gaming? How do you stay ahead of the curve?
I'd say the only real challenge is staying on top of issues with the Curation System its
self. For example there are some Sword and Fairy games that I still can't list on the page
simply because Steam won't show them when I try to add them. (I'll resist the urge to go
on a rant about how woefully neglected the Curation system is on Steam)
As for staying head of the curve, it isn't really an issue for me. For starters there are no
other Curation Pages that offer the same service GFNF offers as far as I'm aware, but
even if there were, awesome! I don't do this for money (after 4 years I've not made a
penny so I'd be doing a poor job!) but to keep consumers as informed as I can and
anyone else doing the same only makes sure this service is available even if I get hit by a
car tomorrow!
5. Community Interaction
- How do you engage with your followers on Steam? Can you share any memorable
interactions or feedback that have shaped the direction of your curation?
The little community we have in the Group attached to the Curation Page is amazing.
They are often quick to highlight games that I've missed when adding stuff to the
Curation Page, happy to recommend games to one another, and have always shown me a
lot of support.
The fact the Curation Page is so robust and so accurate has to be credited to the users
who continue to help me – human error is inevitable but they're there to point it out when
I screw up!
6. Industry Relationships
- Have you formed any relationships with developers, publishers, or other curators as a result
of your work with the GeForce Now Friendly curator page? How do these relationships influence
your curation?
I often get sent review copies of games which is nice but due to the nature of the
curation page I don't write reviews plus most are not actually on GeForce Now.
Beyond that I haven't had much interaction with anyone connected to Cloud Gaming or
Gaming in general in relation to the curation page. I'm not even sure if Nvidia knows it
exists.
The curation page was never intended as a networking platform for myself and I intend to
give no one special treatment as a developer so it doesn't really matter to me.
7. Impact of GeForce Now on Gaming
- In your view, how has GeForce Now influenced the gaming industry, particularly in terms of
accessibility and the democratization of high-end gaming experiences?
I think it has done wonders. I mean I can play Cyberpunk 2077 on my Lenovo ThinkPad
T440p, a laptop so under powered by todays standards that I've had to install a light
version of Linux on it because Windows is too demanding now!
I don't feel GeForce Now, or even Cloud Gaming as a whole is the "future" of gaming, but
I think it is part of it, an important part for people like myself who can't afford to keep up
with tech but love our gaming. I also feel it is an important tool in the growth of Linux for
gaming (even if Nvidia seem dead set against giving us a dedicated Linux launcher!),
Steam is doing an amazing job with Proton but even so there are a lot of games (a good
example being Destiny 2) which are dead set against running on Linux and this offers a
really good work around.
8. Personal Gaming Journey
- Could you tell us about your personal gaming journey? How did you get into gaming, and
what role does it play in your life outside of curating for GeForce Now?
Oh boy, showing my age but I've been gaming since I was a little kid on an Atari 2600!
I'd say I really got into gaming with Dizzy on a hand-me-down Amstrad CPC. (Anyone
annoyed by the queue times on GeForce Now, try using a Tape Deck Computer!)
Alas though my life when it came to PC gaming I was always on vastly under powered
PCs. The idea of buying a new game and running it fine on my system was unthinkable
all the way up to me finally taking the dive and picking up GeForce Now after all my
friends got into The Division 2 and I couldn't run it.
9. Future of Cloud Gaming
- What are your predictions for the future of cloud gaming? How do you see services like
GeForce Now fitting into the broader gaming ecosystem in the next five to ten years?
Well we've seen Microsoft lean further into their "Consol-less" ecosystem with the
addition of an Xbox app on Amazon Fire Sticks; I wonder how long till Nvidia goes after
the same market (hopefully soon as I can't afford one of their Shield devices!).
I think Games with insane install sizes (looking at you Call of Duty) may start offloading
some of that into the cloud. I think it's why almost every Cloud Gaming Platform has
Destiny 2 on it. Much easier to pitch a game with a single click instead of over 100gb of
download to see if you like it.
So yeah, I see Cloud Gaming appealing to a market of people who wanna game but don't
wanna keep up with hardware or installs. These platforms will find themselves in the
"Ease of Access" area of gaming which I think is gonna be a fast growing area as
hardware upgrades balloon in cost along side install sizes!
10. Expansion Plans
- Do you have any plans to expand the GeForce Now Friendly curator page into other areas,
such as YouTube, Twitch, or social media? How do you see your role evolving as cloud gaming
continues to grow?
The only place I'd love to expand into would be other store fronts. If Epic ever adds a
curation page style system I'll be there day 1 setting up the GeForce Now Friendly Epic
page!
Youtube would be fun but the curation page isn't my job, it's a fun little passion project
on the side, so I can't dedicate a lot of time too it. Who knows, maybe one day- or maybe
another curation page will come along and do that too which would be awesome!
11. Advice for Aspiring Curators
- What advice would you give to someone who is interested in starting their own curator page
on Steam or on another platform? Are there any lessons you've learned along the way that
you'd like to share?
Biggest lesson I've learned is Steam Curation Pages are held together by chewing gum
and dreams. The system is forever having issues, so expect an uphill battle at times (it
has been years and the category list on the left of the curation page is STILL broken on
my Curation Page after multiple conversations with Steam Support)
Beyond that I wouldn't take advice from me! I didn't do this with any plan in mind, or any
goal beyond easily finding cheap games I could run. I'm no expert in Curation, the
simple criteria for listing games on GFNF means it is one of the easiest tasks of my
week!
Good luck to anyone who gives Steam Curation a try though! :)
12. Personal Favorites
- What are some of your favorite games that you've recommended on the curator page? Are
there any hidden gems that you think more people should know about?
Oh boy. As an Indie Developer myself I tend to root for the little guys out there like Little
Kitty, Big City or the Turnip Boy games but recently I'll admit I've been totally hooked on
Power Wash Simulator as my chill out "brain off" game!
13. Looking Back
- Reflecting on your journey with the GeForce Now Friendly curator page, what are you most
proud of? Is there anything you would do differently if you could start over?
Hmmm, moment of pride for me would be every time someone says how useful they find
the page. It is such a little thing but it feels good to know people are actually finding it
useful and coming back to it time and time again to find good games to enjoy (We're
actually at over 1.8 million game views influenced which hurts my brain to comprehend!)
As for something I'd do different. Welp, listing every game as ‘recommended' instead of
‘informational' from the start! Having to change that on about 1000 games was NOT a fun
time! (Thanks Steam :P)
14. Viewer Interaction
- How important is viewer feedback in your curation process? Can you share an example
where community suggestions significantly influenced the content you curated?
Feedback is highly valuable, especially as most of the feedback I get is if a game got
delisted or stealth added without me being aware.
I'd say the way things are curated hasn't changed due to feedback, it's a very basic
curation page so it's hard to change anything when there's so little too it. That said,
without the feedback the accuracy of the page wouldn't be at the high standard it is now
so every bit of feedback is valued!
15. Personal Game Development
- You've had experience in game development as well. How has working on your own games
influenced your curation on the GeForce Now Friendly curator page? Are there specific lessons
or insights from development that have shaped how you evaluate and recommend games to
your audience?
Not really. I try to keep my personal feelings away from the Curation Page. If Nvidia lists
the game as added in their Thursday update blog, it gets listed on the Curation Page.
On the group page I give a little more of my opinion on things but even then I try not to
influence users. From time to time I'll highlight a game being added that I'm excited
about or I know others are excited about but even the order the games are listed in the
update is simply the order Nvidia posts them on their blog to try and avoid giving favor
to anyone and if my future games get onto GeForce Now, I'll treat them exactly the same!
16. Final Thoughts
- Lastly, is there anything you'd like to say to your followers or the broader gaming community
that supports the GeForce Now Friendly curator page? What should they be excited about in the
near future?
Thanks to everyone who follows the Curation Page, everyone who takes part in the
Group, thank you for highlighting stuff I've missed, showing your support, and most of
all thank you for keeping a positive atmosphere in the group even on weeks when the
new games may not be what you hoped for!
I hope I can keep the curation page to the high standard you expect of it far into the
future! (or till IGN buys me out like they buy out everything else in gaming media!)